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Medieval House environment

Environment created as a learning project, based on the amazing work of Hyunsu Cha.
https://www.artstation.com/moksheep
I wanted to learn a bit about environment production pipelines, and despite the environment not being watertight, I feel I have learned what I wanted.
I should move to a new project now!

Final environment model

Final environment model

Original concept by Hyunsu Cha

Original concept by Hyunsu Cha

Day Night Cycle video

Day time

Day time

Sunset

Sunset

Night Scene

Night Scene

Flower pots detail

Flower pots detail

Plaster and stone blending

Plaster and stone blending

Vertex color for wind shader. Red adds high frequency noise, and greed adds low frequency noise

Vertex color for wind shader. Red adds high frequency noise, and greed adds low frequency noise

Vertex color shader with high frequency and low frequency noise

Vertex color shader with high frequency and low frequency noise

Material blending shader

Material blending shader

Edgewear

Edgewear

Vegetation detail

Vegetation detail

Sculpts

Sculpts

Progress of base model

Progress of base model